Stop the Weather Before You Treat Anything Else
Your body only works in a narrow band. Core temperature sits near 37°C (98.6°F). Drop below 35°C (95°F) and you have hypothermia. Climb past about 40°C (104°F) with a broken brain and you have heat stroke. Both can kill in hours. The number on a thermometer is not the whole story: wet clothes, wind, still humid air, and direct sun do more damage than most people believe. CDC notes hypothermia can start even above 4°C (40°F) if you are wet and chilled. Heat stroke can start in a parked car, on a roof, or on a slow walk with no water.
If you only remember one sentence: stop the heat loss or heat gain first — then restore the core.
🌡 Weather Injury Rank — What You Are Looking At
▼ Open the window that matches the weather that is killing you. ▼
First 10 Minutes — Diagnose Heat or Cold
NOW ▼Do not start a long medical exam in a killing environment. Move once, then look. The weather is still working while you talk.
- Get out of the killer layer. Wind, rain, standing water, direct sun, hot vehicle, or a metal roof. Shade, lee side of a wall, vehicle interior with windows cracked and engine off if it is cooler, tarp, or a hole in the snow. Fifty metres of smarter ground beats a kilometre of “finding help.”
- One question: is this person too cold or too hot? Feel the chest or back under clothing, not just the hands. Hands lie. A cold core feels cold at the trunk. A heat-stroke core feels oven-hot even if the skin is wet with sweat.
- Check the brain next. Can they say their name, where they are, and what happened? If the answer is no, treat as severe whether the problem is heat or cold.
- Strip or add — never both at random. Heat: extra layers, helmets, and packs off. Cold: wet clothes off only after you have a dry wrap ready. Naked in the wind is how mild hypothermia becomes cardiac.
- Do not leave them. Confused people walk back into the weather. Heat-stroke patients crash after they “look a bit better.” Assign a watcher.
⚡ 60-Second Split
Related: Shelter guide for the bubble. Water guide for litres. First Aid guide if they also bleed or cannot breathe. Weather is still first if the air is what is killing them.
Hypothermia — Wrap, Calories, Gentle Hands
METHOD ▼Hypothermia is a core temperature below 35°C (95°F). You will rarely have a reliable field thermometer. Stage it by what you see: shivering, speech, walking, and whether they still make sense. Wilderness Medical Society field care is built on those signs, not on a perfect number.
| Stage | What you see | Core (if you can measure) | Field action |
|---|---|---|---|
| Cold stressed | Cold, shivering, thinking clearly, can walk | Above 35°C (95°F) | Get dry, add layers, eat, keep producing heat. You can still move to shelter. |
| Mild | Shivering, stumbles / mumbles / fumbles, tired, still mostly alert | 32–35°C (90–95°F) | Shelter now. Full wrap. Warm sweet drinks if they can swallow. No long walks. Rest 30 minutes before standing if they just collapsed. |
| Moderate | Shivering slowing or gone, confusion, cannot walk well, may look “drunk” | 28–32°C (82–90°F) | Handle as if the heart is glass. No rubbing. No sudden standing. Wrap and evacuate if you can. |
| Severe | Unconscious, no shivering, slow or absent pulse you can find | Below 28°C (82°F) | Gentle airway. CPR if no signs of life and you are trained. Keep warming. Do not declare them dead while they are still cold. |
Infants often do not shiver. CDC warning signs: bright red, cold skin and very low energy. Older adults may go quiet and confused in a house that does not feel “that cold” to you.
Build a hypothermia wrap (the field burrito)
- Insulate from the ground first. Pack, branches, dry bags, closed-cell foam, extra clothing. Conduction into dirt or snow steals heat as fast as wind.
- Stop the wind. Tarp, vehicle, snow cave, lee of a wall. Then deal with wet clothes.
- Cut wet clothes off once the person is out of the wind. Wrestling a soaked shirt over a confused head dumps more heat and can trigger a heart arrhythmia. WMS: remove wet clothes only when they are protected from the cold.
- Dry layer against skin — any dry fabric. Then a vapor barrier (plastic sheet, bin bag, survival blanket) so sweat and remaining damp cannot keep evaporating. Then bulky insulation (sleeping bag, dry clothes, leaves stuffed in bags). Then a windproof / waterproof shell.
- Cover the head and neck. Leave the face clear so you can watch breathing.
- Warm the core, not the fingers first. CDC: chest, neck, and groin. Wrapped warm-water bottles or warm stones in cloth against the chest and armpits. Never scald. Never put a severe case against a stove, radiator, or open flame — numb skin burns, and a blast of heat on the limbs can dump cold blood back to the heart (afterdrop).
🥶 Rewarming Rules
Afterdrop: core temperature can keep falling after rescue because cold blood from the limbs returns to the trunk. This is why WMS tells you not to stand or walk a mild case for about 30 minutes after you get them still, and why you warm the chest before the hands. They may look worse before they look better. Stay with the wrap.
If they look dead: CDC and Red Cross: a severe case may have no obvious pulse or breathing. Handle gently. Start CPR if you are trained and there are no signs of life. Keep insulating while you work. People have been revived after they looked finished. That is a hospital decision. Your job is airway, gentle CPR if indicated, and heat.
Heat Exhaustion to Heat Stroke — Cool the Body Now
METHOD ▼Heat exhaustion is the body losing water and salt faster than it can cope. Heat stroke is the thermostat failing: temperature climbs, the brain goes offline, organs cook. NIOSH: in heat stroke the temperature can rise to 41°C (106°F) or higher in 10–15 minutes. Do not wait for dry skin. Exertional heat stroke (work, hiking, running) often still sweats. Classic heat stroke (elderly in a hot room, parked car) is more often hot and dry. The diagnosis in the field is too hot plus a brain that is wrong.
| Problem | Clues | Field action |
|---|---|---|
| Heat cramps | Painful spasms in legs, arms, or gut during or after work in heat | Stop. Shade. Sip water. Salty snack or a weak salt drink. Stretch gently. No salt tablets. Do not go straight back to hard labour. |
| Heat syncope | Faint or dizzy after standing in heat or standing up fast | Lie them down in shade, legs up. Slow sips once awake. They usually come back quickly. Watch — this can sit next to exhaustion. |
| Heat exhaustion | Heavy sweat, headache, nausea, weakness, thirst, irritability, dark urine, still mostly sensible | Shade. Lie down. Clothes off. Cool with water. Sip fluids. Stay with them. If they are not clearly better in about 15 minutes, treat as heat stroke. |
| Heat stroke | Confusion, slurred speech, collapse, seizure, unconscious. Skin may be dry or soaking | Cool immediately. Do not delay cooling to “get them to town.” Airway if unconscious. No fluids in the mouth if they cannot swallow. |
Cooling order (fastest first)
Wilderness Medical Society: cold-water immersion is the gold-standard field cool-down for heat stroke after you have checked that they are breathing. NIOSH and CDC Yellow Book agree: soak the whole body, not a polite washcloth on the forehead.
- Shade and strip. Move out of sun. Remove outer clothing, helmet, pack, shoes, socks. Someone stays and holds them.
- Whole-body cold water if you can do it safely. Tub, livestock trough, cold stream, or a pond you can stand in. Ice water cools fastest. Tepid water still works. Hold the head. Do not drown a confused person. Stir the water.
- Tarp “taco” if there is no tub. Person on a tarp or poncho. Dump the coldest water you have (ice if you have it). Fold the sides up and slosh the water over the skin. NIOSH names this tarp-assisted cooling. It is ugly and it works.
- Soak and fan. Wet the skin, keep it wet, move air. Wet sheets rotated from a bucket beat a dry breeze. Ready.gov is right that a fan alone in a sealed hot room is not a treatment.
- Ice or cold packs as a fallback, not the plan. Neck, armpits, groin, and as much skin as you can cover. Better than nothing. Worse than immersion.
🔥 Heat Stroke — Do and Do Not
Drinks — enough, not a flood
- Prevention while working in heat (NIOSH): about one cup (240 ml) of water every 15–20 minutes for moderate work under two hours. If sweating for many hours, include a salty snack or a sports-type drink. Do not try to force down more than about six cups (1.4 L) per hour.
- Drink to thirst on long days, plus salt in food. CDC Yellow Book: forcing huge volumes of plain water can cause exercise-associated hyponatremia — a swollen brain that looks like heat stroke but the person is not burning hot.
- Field salt drink if they are exhausted and can swallow: CDC Yellow Book method — ¼ to ½ teaspoon of table salt in 1 litre of water. A squeeze of citrus or a little sugar makes it drinkable. Plain water plus a salty snack is as good. No salt tablets swallowed dry — NIOSH: they irritate the gut and do not fix the problem.
- If they drank litres, are confused, and are not hot: stop free water. Salty snack or a strong broth if they can swallow. This is a medical emergency of a different kind. Cooling a hyponatremic brain does not fix it; more water makes it worse.
Rhabdomyolysis (dark cola urine after brutal heat work): stop work, drink water if they can, get to care. Muscle breakdown can wreck kidneys. You cannot treat that in a tarp.
Frostbite, Trench Foot & Wet-Cold Injury
METHOD ▼Treat the whole-body cold first. A frostbitten hand on a dying core is a distraction. WMS frostbite guidelines: search for hypothermia and fix it before you run a thaw.
| Injury | What it is | What you see | Field care |
|---|---|---|---|
| Frostnip | Surface chill, not frozen solid | Pale, numb, still soft | Cover, warm with a bare armpit or belly. It should pink up. Keep it dry. |
| Frostbite | Tissue frozen. Ice in the skin, then deeper | White, grey-yellow, or waxy; firm or wooden; numb. Later blisters after thaw | Protect. Do not rub. Thaw only if you can keep it thawed. |
| Trench / immersion foot | Hours to days in wet boots, even well above freezing | Pale or mottled, numb, then hot, swollen, and very painful on rewarming | Dry, air, elevate. Passive rewarm. Do not cook the feet on a fire. |
| Chilblains (pernio) | Cold-wet skin injury, not frozen | Itchy, painful red-purple patches on fingers, ears, toes | Warm slowly, keep dry, protect from another round of cold-wet. |
Frostbite — thaw or not
❄️ Frozen Parts — Hard Rules
Trench foot — the quiet crippler
You do not need freezing air. CDC Yellow Book: hours of wet feet around 15°C (59°F) and below, plus tight boots, is enough. Soldiers lose miles to this, not to frostbite.
- Dry socks as a religion. Rotate. Sleep with feet dry even if that means bare feet in a bag and wet boots by the fire — not wet socks in the bag.
- Do not sleep in soaked boots “to keep them shaped.”
- On rewarming: dry, elevate, air. Skin may go red and agonising. That is the blood coming back. Do not plunge into hot water.
- Once trench foot is established, they may not walk well for days. Plan the group around that, or you will drag them into hypothermia next.
Cold Water, Wind & the Wet-Cold Trap
EXPOSURE ▼Air at 10°C (50°F) is uncomfortable. Water at 10°C can kill you. Water steals heat many times faster than air. Wind then strips the warm air film off wet skin and wet cloth. This is how people die on 8°C (46°F) spring days in a cotton shirt.
| Threat | What it does | Field counter |
|---|---|---|
| Cold-water gasp (first ~1 min) | Involuntary suck of air. If your face is under, you inhale water | Lifejacket before you need it. Hold your breath on purpose if you go in. Turn on your back. Do not swim sprint in panic. |
| Swim failure (~10 min in very cold water) | Arms and hands stop doing what you tell them | Float, don’t race. Get as much body out as you can. A personal flotation device is the difference. |
| Hypothermia in water | Unconsciousness can follow in tens of minutes, depending on temperature and body size | HELP position if alone (knees up, arms wrapped). Huddle if in a group. Get horizontal on something that floats. |
| Wind chill on land | Wind does not make the air colder than the thermometer. It makes you lose heat faster. Frostbite still needs air below freezing | Windproof shell. Cover skin. NWS example: 0°F and 15 mph wind feels like −19°F; exposed skin can freeze in about 30 minutes. |
| Wet clothes on land | Evaporation plus conduction. CDC: hypothermia above 40°F when wet | Change now, not “at camp.” Cotton next to skin in cold is a wet bandage. |
After a dunk: get horizontal out of the water. Strip wet layers in shelter. Wrap as in the hypothermia section. Even if they “feel fine,” afterdrop and delayed collapse are real. No hero walk in a dripping shirt.
💨 Exposure Math
Prevention That Actually Buys Hours
PREVENT ▼Most weather deaths are clothing and timing failures, not mysterious physiology. Fix the boring things.
Cold — three layers, not one thick coat
| Layer | Job | Field examples |
|---|---|---|
| Base | Move sweat off skin | Wool, silk, or synthetic. Not cotton in the cold. |
| Mid | Trap air (insulation is trapped air) | Fleece, wool, dry leaves in a bag, extra shirts. Loose enough to loft. |
| Shell | Stop wind and rain, let vapour out if you can | Hooded, tightly woven, water-resistant. A bin bag with a face hole is an ugly shell that still works. |
- Mittens beat gloves. Fingers share heat. Wrist closure matters.
- Hat and neck. Cover them. A scarf or mask over the mouth also pre-warms air in deep cold (NWS / CDC clothing lists).
- Loose, not tight. Tight boots and gloves strangle blood flow and grow frostbite.
- Eat and drink in the cold. Shivering is a furnace that needs fuel. Dehydration thickens blood and worsens cold injury. Melt snow before you eat it — eating snow drops core temperature.
Heat — shade, pace, salt, acclimatise
- Light, loose, light-coloured clothing that covers skin. A wide hat. Sun on a dark shirt is a heater.
- Work the cool hours. CDC Yellow Book: most acclimatisation takes about 10 days of actual work in the heat, not sitting in it. First week in a new hot place: shorter tasks, more rest, watch the new person.
- Rest in real shade. Ground radiation cooks you next to a sun-baked wall. Lie on something off the dirt if you can.
- Wet the hat and shirt in dry heat and keep air moving. In high humidity, evaporation fails — slow down harder and hunt shade and water, not sweat.
- Never a closed car. Ready.gov / NHTSA: people and animals cook. Windows cracked is not enough on a warm day.
🧢 Daily Weather Discipline
Who Goes Down First
WATCH ▼Weather injury is not fair. The people who look “fine” on a normal day are often the first to drop.
- Infants and small children. High surface area, poor shivering, cannot tell you. CDC: bright red cold skin and limp tiredness in babies. In heat they dehydrate fast and cook in cars and buggies. Check them more often than adults.
- Older adults. Weaker thirst signal, weaker sweat, weaker shiver, more heart and kidney disease. Ready.gov: extreme heat kills more people than most other weather hazards, and older adults take the hit. A cool-feeling house at 16°C (60°F) with wet clothes can still drop them.
- Injured, drunk, or exhausted people. Alcohol opens the skin vessels, lies about being warm, and wrecks judgment. Injury stops the movement that was keeping them warm. Exhaustion stops the shiver furnace.
- The unfit newcomer in a heat wave, and the hero who will not rest. Watch the person who “doesn’t need a break.”
- Anyone in a parked vehicle, tin shed, loft, or black tent at midday. Metal and glass are ovens. Get them out. Cool them as heat stroke until they prove they are not.
👁 Watch List
Myths and Moves That Finish the Job
AVOID ▼- “They’ll warm up if we keep walking.” Mild cold stress, yes. Once they stumble and mumble, walking pumps cold blood and burns the last fuel. Wrap first.
- “Rub the arms. Rub snow on frostbite.” You are grinding ice crystals through flesh. Never.
- “A tot of alcohol warms you.” It flushes heat to the skin and you lose it. CDC: no alcohol. Same in heat — it dehydrates and wrecks judgment.
- “Hot bath for everyone.” A shivering, alert, mild case who can get in and out may use a warm (not scalding) bath. A confused or unconscious hypothermic person can arrest when cold blood slams the heart. Wrap them.
- “Dry skin means it isn’t heat stroke.” Wrong for people who were working. Sweat does not rule it out. Brain signs do.
- “Just drink more water.” Exhaustion needs water and salt. Confusion without a high temperature after a water-chugging day may be hyponatremia. More water can kill.
- “Fever tablets will bring the temperature down.” Not this temperature. You waste time and may add organ stress.
- “A space blanket is a sleeping bag.” A thin reflective sheet is a vapor / radiant layer. Without insulation and a windbreak it is a shiny flag. Put it inside the wrap, not as the only layer in the wind.
- “They said they were fine.” Hypothermia and heat stroke both destroy insight. You decide from signs, not from their last stubborn sentence.
Stay and Treat, or Move?
DECIDE ▼Moving feels like progress. With weather injuries it is often how the second death happens — the rescuer exhausts, or the patient afterdrops on the trail.
Quick-Reference Field Stack
📋 Weather Injury Stack
The Point
Weather injuries are temperature-control failures. You do not negotiate with them and you do not wait for a perfect kit. Cut the wind, cut the wet, cut the sun, then push the core back toward 37°C with insulation or with water on skin. The person who “seems a bit off” is the emergency — not the person who can still argue with you.
Print this guide. Keep it with the Shelter, Water, and First Aid guides. Weather does not wait for a signal.